© 2004 Nintendo
Born in 1968. Graduated from Kanazawa College of Art in 1991, majored in Commercial design, and entered Nintendo in April of the same year. After in charge of design of printed materials for 2 years, joined development of game software mainly in user interface design and effect design. Other than game software, designed loading demo and user interface of hardware (Nintendo Game Cube and Nintendo DS). At present, the team manager of Production at Information Development Division, in charge of design.
I am sure that everyone has the experience of passing hand-written notes around the classroom behind the teacher's back at elementary school. PICTO-CHAT is a communication tool that brings back such memories. Because of its simple operating method and responding speed, almost as fast as real time, the users can come up naturally with various ways of communication. This tool has reminded me of the fun of communication.
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