There were a large number of fresh moving image works. There were also many website and play equipment works that were rather unique. However, the jury felt that the works submitted to the genre of game all lacks something.
The key areas of the works failed to offer anything new--most were part of a series or remakes of existing works. I understand that this is a structural aspect of the industry, but the purpose of the Media Arts Festival is to look for such new qualities.
I hope that people will make much more ambitious attempts in the future. It is the strong wish of the screening committee to introduce such works to the world.I was also upset that there were only a few SNS game entries. For game genre, the current entry system is difficult. That might be one reason. But I will contact my friends and others and will work to promote the best entries of the year.
Born in Tokyo, 1962. Graduated from Waseda University, School of Science and Engineering, major in architecture. In 1993, he released the simulation game The Tower. In 1998, he established VIVARIUM Inc. and assumed the post of President and CEO. In 1999, He released the virtual pet video game Seaman: Kindan no Pet (Seaman: The Forbidden Pets), and won a number of awards, including the Excellence Prize in the Digital Art Interactive Division of the 3rd Japan Media Arts Festival. In 2005, he released the war strategy simulation game Odama. Currently, he is involved in research and development in the fields of artificial intelligence and natural language dialogue systems at VIVARIUM Inc. In 2010, he became the creative director of Movatwi.
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