The Latest Festival

Festival Information

Exhibition of Award-winning Works


February 4 - February 15, 2015


The National Art Center, Tokyo, Cinem@rt Roppongi, SuperDeluxe


Cinem@rt, SuperDeluxe, J-WAVE

Admission free

Awards Ceremony


Feruary 3, 2015


The National Art Center, Tokyo

Entry Period:

Jury 7 - September 2, 2014

Cooperative Programs:

mission [SPACE×ART]-beyond Cosmologles
Dates: Saturday, June 7 - Sunday, August 31,2014
Venue: Museum of Contemporary Art Tokyo (MOT)
Organizers: Tokyo Metoropolitan Government / Tokyo Metropolitan Foundation for history and Culture
Fukushima Game Jam 2014
Dates: Saturday, August 2 - Sunday, August 3, 2014
Venue: Manasobi Plex
Organizers: NPO IGDA Japan (Non-Profit Organisation, International Game Deveiopers Association Japan)

Dates: Saturday, Novembar 22 - Monday,November 24, 2014
Venue: Warehouse Terrada, Tennozu Isle
Organizers: TodaysArt JAPAN 2014 Committee
URL: FITC Tokyo 2015
Dates: Saturday, February 7 - Sunday,February 8, 2015
Venue: National Museum of Emerging Science and innovation Miraikan Hall
Organizers: FITC

Japan Media Arts Festival Executive Committee

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Japan Media Arts Festival Executive Committee


AOYAGI Masanori (Commissioner for Cultural Affairs, Agency for Cultural Affairs, Japan)

Operating Committee:

AOKI Tamotsu (Director General, The National Art Center, Tokyo)
FURUKAWA Taku (Animation Artist)
TATEHATA Akira (President, Kyoto City University of Arts)


Art Division

Head of the Jury: MIWA Masahiro (Composer and Professor, Institute of Advanced Media Arts and Science (IAMAS))
OKABE Aomi (Art Critic)
SATOW Morihiro (Professor of Visual Culture Studies, Kyoto Seika University)
TAKATANI Shiro (Artist)
UEMATSU Yuka (Curator, The National Museum of Art, Osaka)

Entertainment Division

Head of the Jury: KUBOTA Akihiro (Artist and Professor, Tama Art University)
HIGASHIIZUMI Ichiro (Designer and Creative Director)
IIDA Kazutoshi (Game Creator and Professor, Digital Hollywood University)
UKAWA Naohiro (Genzai (Contemporary) Artist and Professor, Kyoto University of Art and Design and Representative, DOMMUNE)
YONEMITSU Kazunari (Game Designer and Professor, Ritsumeikan University)

Animation Division

Head of the Jury: WADA Toshikatsu (Animation Artist)
KOIDE Masashi (Animation Researcher and Professor, Tokyo Zokei University)
MORIMOTO Koji (Animation Director)
OHI Fumio (Animation Artist)
TAKAHASHI Ryosuke (Animation Director)

Manga Division

Head of the Jury: SUGAYA Mitsuru (Manga Artist and Professor, Kyoto Seika University)
INUKI Kanako (Manga Artist and Guest Professor, Osaka University of the Arts)
ITO Go (Manga Critic and Associate Professor, Tokyo Polytechnic University)
SAITO Nobuhiko (Editor and Manga Researcher)
YAMADA Tomoko (Manga Researcher)

Special Achievement Award

General Critiques


President, Kyoto City University of Arts

There are two things that once again left an impression on me in viewing the Award-winning Works and other new media art entries to this year's festival. The first is that technology in the arts triggers possibilities of new expression while concurrently adopting a criticality toward our society, and that this critique emerges through endeavors that should be described as technology critical of technology itself. The second is that technology in and of itself seems to be host to poesy – which is a perception that can possibly be called peculiar.
For example, GOSHIMA Kazuhiro's This may not be a movie, winner of an Excellence Award in the Art Division confronts the definition, in our age, of moving images that began with film as sequences of still images, through the playback of a film made of recorded light rays without frames. This work truly exemplifies the self-critical nature of technology, and it seemed to go beyond the simple cleverness of thinking in a different way to touch on philosophical concerns characteristic of media art.
The fiction of “exotic matter”, added to a virtual space within the multiplayer participatory game Ingress by Google's Niantic Labs – winner of the Grand Prize in the Entertainment Division – might also be seen, depending on the way it is viewed, as an attempt to present technology itself as a phase of poesy.It seems as if the artists of various fields who battled it out in this competition are striving to deepen the intellectual contents of work rather than aim for novelty. I am delighted that the Japan Media Arts Festival has clarified the maturity of new media art.


Animation Artist

This year again, each division presented new schemes exploring possibilities for expression. This may not be a movie, winner of an Excellence Award in the Art Division, demonstrates in the truest sense of its title the genesis of a film, composed not of a sequence of still images as with films until today, but exposes, replays and projects moving images through light rays. Ingress, a much talked-about encampment game that leaps out into the city, won the Grand Prize in the Entertainment Division. Although there is concern about the future plans of the Google Corporation, for the present we can give this game system a try, and join in the battle between the blue and green factions. The Grand Prize of the Animation Division went to a 9 min 21 sec-long animated short film, marking the appearance after a long interval, of a “giant” new face. Anna BUDANOVA's first work displays a level of ability that already raises anticipations of the arrival of a future virtuoso. In the Manga Division, the Grand Prize-winning Goshiki no fune shined. It is a brilliant visualization of a Japanese sci-fi novel that also drew much attention, drawn by a master artist in their prime.
When you look at the trends in Japan last year, you can sense that, together with technology, things are moving at full speed towards the 2020 Olympics, but then, things seldom turn out the way one expects. There are countless issues that now require us to stop and think. In the face of gigantic amounts of data, I admired the brilliance of the artist's ideas and am left with expectations for the future. There is also something disagreeable about crossing one's fingers in difficult times, but artists, please do something. I think these are the times that call for it.