Exhibition of Award-winning Works
Saturday, September 16 - Thursday, September 28, 2017
● Main Venues = NTT InterCommunication Center [ICC], Tokyo Opera City Art Gallery ● Satellite Venues = Embassy of the Federative Republic of Brazil in Japan, FabCafe Tokyo, HAL Tokyo College of Technology & Design / Cocoon Tower, Information on Shinjuku City Comprehensive Children's Center, LUMINE Shinjuku (LUMINE1, LUMINE2), Mejiro University, NEWoMan Shinjuku, SANAGI SHINJUKU, SASAZUKA BOWL, TOHO CINEMAS Shinjuku, TOKYO POLYTECHNIC UNIVERSITY, Totto Culture Center
Embassy of the Federative Republic of Brazil in Japan, FabCafe Tokyo, Hibino Corporation, J-WAVE, KORG INC., LUMINE CO.,LTD., LUMINE EST Shinjuku, Music Office Bop Wind, NEWoMan Shinjuku, Peatix, SANAGI SHINJUKU, Sony Corporation, TOHO CINEMAS Shinjuku, Totto Culture Center, YAMAHA CORPORATION
Friday, September 15, 2017
Tokyo Opera City Concert Hall
Thursday, July 7 - Friday, September 9, 2016
Let's Enjoy the Media Arts!
Dates: Monday,January 2 - Sunday, April 2, 2017
Venue: Nagasaki Prefectural Art Museum
Organizers: Nagasaki Prefectural Art Museum
Sendai Short Film Festival 2017
Dates: Saturday, September 16 - Monday, September 18,2017
Venue: sendai mediatheque
Organizers: Sendai Short Fikm Festival Executive Committee
MOT Satellite 2017 FALL - Connecting Scapes
Dates: Saturday,October 7 - Sunday, November 12, 2017
Venue: Various locations in Kiyosumi-shirakawa and Arts & Science LAB. in Tokyo University of the Arts
Organizers: Tokyo Metropolitan Government, Museum of Contemporary Art Tokyo, Arts Council Tokyo (Toko Metropolitan Foundation for History and Culture)
Japan Media Arts Festival Executive Committee
- Related Files
- 2017.09.15 The Exhibition of Award-winning Works, a reflection of the “here and now” of Media Arts, starts soon!
- 2017.03.16 Announcement of Award-winning Works Selected from 4,417 Entries!
- 2017.01.12 Total number of entries: 4,034 Submissions from a record number of countries and regions
- 2016.06.30 Call for Entries Starts from July 7, 2016
Japan Media Arts Festival Executive Committee
MIYATA Ryohei [Commissioner of the Agency for Cultural Affairs, Government of Japan]
AOKI Tamotsu [Director General, The National Art Center, Tokyo]FURUKAWA Taku [Animation Artist]TATEHATA Akira [President, Tama Art University]
Head of the Jury: SATOW Morihiro [Historian of Visual Culture and Professor, Kyoto Seika University]FUJIMOTO Yukio [Artist]ISHIDA Takashi [Painter, Film Artist and Associate Professor, Tama Art University]MORIYAMA Tomoe [Curator, Museum of Contemporary Art Tokyo]NAKAZAWA Hideki [Artist]
Head of the Jury: HIGASHIIZUMI Ichiro [Designer and Creative Director]ENDO Masanobu [Game Creator and Professor, Tokyo Polytechnic University]KUDO Takeshi [Curator, Aomori Museum of Art]SATO Naoki [Art Director and Professor, Tama Art University]YONEMITSU Kazunari [Game Designer]
Head of the Jury: TAKAHASHI Ryosuke [Animation Director]KIFUNE Tokumitsu [Animation Artist and Representative, IKIF+ and Professor, Tokyo Zokei University]MORINO Kazuma [Director and CG Artist]NISHIKUBO Mizuho [Visual Director]YOKOTA Masao [MD and Ph.D., Professor, Nihon University]
Head of the Jury: INUKI Kanako [Manga Artist and Visiting Professor, Osaka University of Arts]FURUNAGA Shinichi [Scholar of Literatures and Associate Professor, Tokyo Metropolitan University]KADOKURA Shima [Manga Journalist]MATSUDA Hiroko [Manga Artist]MINAMOTO Taro [Manga Artist and Manga Researcher]
FUJIKAWA Haruka [Curator, Chigasaki City Museum of Art]FUKUHARA Shiho [Artist and Researcher and Textile and Creative Lead for Google ATAP Project Jacquard]HATTORI Hiroyuki [Curator]MIZUNO Masanori [Lecturer, Department of Creative Media Studies, Konan Women's University]NISHIKAWA Mihoko [Curator, Museum of Contemporary Art Tokyo]TADOKORO Atsushi [Creative Coder]
Special Achievement Award
The Japan Media Arts Festival is 20 years old this year. Unlike other festival genres, it has always consciously sought to introduce technologically and methodologically new forms of expression. In that sense, the festival's 20 iterations comprise a veritable history of work “on the edge.”During the past few years, the festival has impressed us not so much with technical novelty as with the maturity of the Media Arts field. However, this maturity is hardly a guarantee of future stability. Indeed, a certain “calm before the storm,” with the extraordinary phenomenon of artificial intelligence on the verge of inundating the art world, seems to prevail in works submitted this year.Be that as it may, the Grand Prize winners in each division are emblematic, on many levels, of the times we live in now. Entertainment Division winner SHIN GODZILLA is of course a blockbuster known to everyone, but what makes it intriguing is its remarkably complex allegorical treatment of social conditions today. In the Animation Division, your name. is another blockbuster, but also a fantasy with a mysterious appeal achievable only in a society that experienced the trauma of the Great East Japan Earthquake. Art Division winner Interface I is a unique and accomplished (as well as humorous) work that creates a digital-image-like world by purely analog methods—an experiment with an especially positive meaning in an era overwhelmed by digital technology. The Japan Media Arts Festival not only indicates the direction of the arts of the future, it also deserves attention as a vivid cross-section of our times.
In January 2017, the word “media” was popping up in newspapers and on TV with a vigor that threatened to break the New Year mood. Talk about “the use of SNS and other new media as an ally” and “the responsibility of the media” circulated along with stories of certain individuals resorting to Twitter to attack the media. We seem to be in an era of surprises that make us wonder whatever happened to the role media had been performing since the 20th century.Let us go back in time just a little way. Last summer SHIN GODZILLA, which won the Entertainment Division's Grand Prize this year, had Japan abuzz. Some people were moved by the final scene at Tokyo Station, others saw it as a commentary on the government's response to the Fukushima nuclear accident—topic after topic spread by word of mouth and SNS. Then, with barely a pause, your name. opened just as students ended their summer break, and became a record-breaking hit. Quite naturally it was chosen for the Grand Prize in the Animation Division. In a ripple effect, audiences began thronging to other high-quality animated movies. And of course, Pokémon GO, winner of an Entertainment Division Excellence Award, was making waves right around the same time. It was, in hindsight, a rather special summer. What, then, are we to make of the anxieties of this year? Well, perhaps they are giving artists a daily dose of new ideas for masterpieces.