The Latest Festival

Festival Information

Exhibition of Award-winning Works


Wednesday, June 13 – Sunday, June 24, 2018


The National Art Center, Tokyo, TOHO Cinemas Roppongi Hills, International Design Liaison Center, SuperDeluxe, OMOTESANDO HILLS, LUMINE Shinjuku, and other locations


HAL Tokyo College of Technology & Design, Japan Institute of Design Promotion, J-WAVE, Ltd. GOOD, LUMINE CO., LTD., Mori Building Co., Ltd., MUTEK.JP, National Graduate Institute for Policy Studies, Peatix, Sangetsu Corporation, SHARP CORPORATION, SuperDeluxe, Tama Art University Department of Sculpture, TASKO inc., TOHO Cinemas Roppongi Hills, TSUTAYA TOKYO ROPPONGI, Yamaguchi Center for Arts and Media [YCAM], Yukai Engineering Inc.

Admission free

Awards Ceremony


Tuesday, June 12, 2018


Venue: The National Art Center, Tokyo

Entry Period:

Tuesday, August 1 – Thursday, October 5, 2017

21st Japan Media Arts Festival Executive Committee

Related Files

Japan Media Arts Festival Executive Committee


MIYATA Ryohei [Commissioner of the Agency for Cultural Affairs, Government of Japan]

Operating Committee:

AOKI Tamotsu [Director General, The National Art Center, Tokyo]FURUKAWA Taku [Animation Artist]TATEHATA Akira [President, Tama Art University]


Art Division

Head of the Jury: NAKAZAWA Hideki [Artist]ABE Kazunao [Curator, Art Producer] ISHIDA Takashi [Painter, Film Artist and Associate Professor, Tama Art University]FUJIMOTO Yukio [Artist]MORIYAMA Tomoe [Curator, Museum of Contemporary Art Tokyo]

Entertainment Division

Head of the Jury: KUDO Takeshi [Curator, Aomori Museum of Art]ENDO Masanobu [Game Creator and Professor, Tokyo Polytechnic University] NAKAGAWA Daichi [Critic, Editor]SAITO Seiichi [Creative Director and CEO, Rhizomatiks co.,ltd.]SATO Naoki [Art Director and Professor, Tama Art University]

Animation Division

Head of the Jury: YOKOTA Masao [MD and Ph.D., Professor, Nihon University]KIFUNE Tokumitsu [Animation Artist and Representative, IKIF+ and Professor, Tokyo Zokei University]MORINO Kazuma [Director and CG Artist]NISHIKUBO Mizuho [Director]UDA Kounosuke [Animation Director]

Manga Division

Head of the Jury: MINAMOTO Taro [Manga Artist and Manga Researcher]FURUNAGA Shinichi [Scholar of literature and Associate Professor, Tokyo Metropolitan University]KADOKURA Shima [Manga Journalist]MATSUDA Hiroko [Manga Artist] / SHIRAI Yumiko [Manga Artist]

Selection Members:

Art Division

FUJIKAWA Haruka [Curator, Chigasaki City Museum of Art] FUKUHARA Shiho [Artist and Researcher and Textile and Creative Innovation Lead for Google ATAP Project Jacquard]HATTORI Hiroyuki [Independent Curator and Associate Professor, Graduate School of Transdisciplinary Arts, Akita University of Art and Director, Art Lab Aichi]KANAZAWA Kodama [Independent Curator and Senior Deputy Director of Curatorial Affairs, Towada Art Center]MIZUNO Masanori [Lecturer, Department of Creative Media Studies, Konan Women's University]TADOKORO Atsushi [Cre- ative Coder]

Manga Division

KURAMOCHI Kayoko [Researcher, Kyoto Seika University Interna- tional Manga Research Center]MATSUDA Naomasa [Manga Artist and Lecturer, Kyoto University of Art and Design] MIURA Kazushi [Manga Researcher]NIIMI Nue [Manga Researcher]NISHIHARA Mari [Lecturer, Aichi Gakusen University] OGINO Hitoshi [Manga Artist and Research associate, Tokyo Polytechnic University]

Special Achievement Award

General Critiques


President, Tama Art University

The Japan Media Arts Festival is unique in that it has an Art Division, Entertainment Division, Anima- tion Division and Manga Division—something that would only be possible in Japan. Many works di- rectly re ected the conditions affecting this media at that time, which is also an extremely unique fea- ture that sets this festival apart from other contests. Not only is cutting-edge technology in lm and telecommunications quickly adopted, but many of the submitted works in every festival ad- dress social issues such as environmental problems, income inequality, regional con ict and disasters. The technical pursuit in Media Arts must also provide criticism of our reality in some form.This 21st festival attracted 4,192 submissions from 98 countries and regions around the world, which shows that it has a growing presence as an international Media Arts contest. The Grand Prize in the Art Division was given to Haythem ZAKARIA, a Tunisian artist living in France, for In- terstices / Opus I – Opus II. Sophisticated image technologywasusedtocreatethetranquil screen showing a monochrome scene. However, in direct contrast to a world in which artists com- pete over the innovativeness of their visual effects, this work creates a beautiful and even magical time and space that encourages the viewer to contemplate nature. It is truly deserving of our rapt gaze.As one of the organizers of this festival, I am proud that such amazing works were selected, making this a truly rewarding festival. I look for- ward to the excitement of the fresh developments Media Arts will show us in the years to come.


Animation Artist

I have had the opportunity to view pictures drawn by children. I have always been interested in pic- tures drawn by children, and was astonished that, although elementary students draw surprisingly interesting pictures that are all unbridled in their expression, posters drawn by junior high and high school students are no different than the sample pictures found in textbooks back when I was a child 60 years ago. Even in terms of design, such as arrangement of letters, they are all stereotypi- cal and boring. This is despite the fact that today there is a profusion of Media Arts in the communi- ty that includes manga, animation, games, performance art, and exhibitions. What is this strange disparity? Or is it that today and in the old days captivating objects are all outside of school? In particular, things that have been called subcul- ture such as manga and animation were not originally taught in school. Those who set their sights on that path reached their goal while follow- ing their own individual approach. That is what Tokiwa-so and Toei Animation did. Perhaps a gathering place for those with aspirations in Media Arts that differs from school and the creation of a hub is needed. In theory, it should arise naturally, rather than be created.On the other hand, programming classes for children and workshops utilizing apps for smart- phone and other digital devices are proving popular to the public. High school kids are even creating great short-story animation. Going back to that strange gap mentioned earlier, I think it would be interesting to simultaneously hold an event like a Media Arts Festival for children under 15 or 17 to get to know today’s children.